Marina Tatiana Dalca

 


Domains and Spells

Summary:

Spells per day: 4 - 0th; (2+1)+1 1st; (0+1)+1 2nd, (0+1)+1 3rd, 0+1 4th, 0+1 5th
DC 13 + spell level
Spellcasting check DC 15 + spell level
Fort save DC = 10 + spell level (Fail, take 1/2 CL in non-lethal damage; Succeed, take 1/4 CL in non-lethal damage)

Standard abillties, and common spell lists:

Domain Abilities Common Spell Lists
  • Travel Domain: Freedom of Movement, 1 round/cleric level/day.
    • For a total time of one round per day per cleric level, can act as if under freedom of movement. Occurs automatically and lasts for as long as necessary .
  • Luck Domain : 1 reroll per day.
  • 0-Level
    • Cure Minor Wounds
    • Detect Magic.
    • Guidance
    • Resistance
  • 1st-Level
    • Domain: Entropic Shield
    • Bless
    • Magic Weapon
    • Shield of Faith
  • 2nd-Level
    • Domain: tbd
    • tbd
   
   

 

Domains:

Travel Luck
For a total time per day of 1 round per cleric level, can act as if under freedom of movement. Occurs automatically and lasts for as long as necessary.

You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.

1) Longstrider
2) Locate Object
3) Fly
4) Dimension Door
5) Teleport
6) Find the Path
7) Teleport, Greater
8) Phase Door
9) Astral Projection
1) Entropic Shield
2) Aid
3) Protection from Energy
4) Freedom of Movement
5) Break Enchantment
6) Mislead
7) Spell Turning
8) Moment of Prescience
9) Miracle

 

Spell lists:

0-Level Cleric Spells (Orisons) 1st-Level Cleric Spells
2nd-Level Cleric Spells 3rd-Level Cleric Spells
4th-Level Cleric Spells 5th-Level Cleric Spells
6th-Level Cleric Spells 7th-Level Cleric Spells
8th-Level Cleric Spells 9th-Level Cleric Spells

Key: A M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively. Such a component is not normally included in a spell component pouch and must be provided separately by the caster. Costly material components are consumed during the casting of the
spell; focus components are not consumed and may be reused. An X denotes a spell with an XP component. This cost must be paid by the caster.

 

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Original material © Maryrita Steinhour, 2007, 2008.
All other material is the property of its respective copyright owners.

The Hypertext d20 SRD(TM), from which the Core Rulebook I spell lists were copied, is owned and created by Jans Carton.
The Core Rulebook I text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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