Blade![]() |
Description | Background and Personality | Family | Statistics | Adventures | Fellow Adventurers |
![]() Blade. |
DescriptionBlade is tall (about 5'9") and athletically slender with dark hair and dark eyes. She typically wears loose black pants tucked into knee-high black boots, and a loose, long-sleeved and high-collared tunic belted over the pants, with a voluminous hooded black cloak overall. A belt pouch at her waist holds several shuriken.If a mission calls for stealth, a loose, black, one-piece coverall with a hood covers her tunic, pants, and boots, and she stores her cloak in a small pack. When she first left the monastery, a second belt pouch held identification and credits and a kama was sheathed at her waist - her only possessions. Since then, she has acquired a few other tools, most notably a collection of pistols and rifles. She still keeps them concealed under her cloak. Anyone seeing Blade at work might be reminded of a panther - a sleek hunter, focused and intent on her goal. |
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Background and PersonalityBlade grew up in a monastery on a barren asteroid, having been taken there as a very young child. She has memories of wide-open spaces, sunshine, warm arms around her, and riding high and secure on someone's shoulders. Then, nothing but blood and darkness.Her training with the monks honed her natural agility and judgement, though there's a place deep inside which hasn't quite forgotten or forgiven the blood and darkness. Unable to overcome that tie caused her teachers named her "the flawed Blade" and send her forth. They claimed they could not help her until she could make peace with herself. When the verdict was given her, Blade bowed wordlessly and left. She traveled to the nearest large city (xxxx) and began her search for those who had taken her family and her life. Without even her own name, the search was nearly impossible, but she was determined. She learned the ways of the streets, teaching a few lessons along the way so that others would leave her alone. Her signature weapon is a shuriken, and though she does it rarely, she will leave one in the throat of a being she kills if she wishes to send a message. Blade speaks little, and usually to the point. She is polite, and can even be pleasant, but prefers not to engage in long conversations. When she can, she stays wrapped in a cocoon of silence and black cloak. The isolation of the cloak and silence have lifted a little, as Blade has taken on missions for the RBL and begun to learn to use some of her other strengths. She seems to have a talent for leadership, at least among friends, and has acquired some of those as well. Her most recent project is the restoration of
the Port Anka Dojo - a martial
arts training facility in the Adventurer's District. Ever since she passed
through there when clearing Port Anka for its eventual occupants, the idea
of restoring the dojo and creating a place where people could socialize
as well as learn to keep themselves fit had been germinating. She sought
the permission of the Port Anka powers-that-be to gather a group of volunteers
to do just that, and received it.
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![]() Blade when not working. (Representation, not exact image.) |
The Hidden BladeIf anyone were to see Blade in the privacy of her rooms, they might be surprised to realize that the silent, self-contained woman has a softer side. |
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FamilyNOTE: The following information is purely OOC information - Blade herself does not know much of it, and certainly will not discuss it with any other PC.Mikhaila Alexis Radilov was born to Mikhail and Natalya Radilov, colonists on Tarsil II, a human agricultural and forestry colony. Mikhail and Natalya were second-generation colonists whose parents had fled over-urbanized worlds to come to Tarsil II and farm. The colonists did not disdain technology or technological methods of working, but did wish to keep the dependance on technology to a reasonable level. Mikhail and Natalya met, married, and started their own farm not far from their parents'. Several years later, their daughter Mikhaila Alexis was born, named after her father and maternal grandmother. Mikhaila was known variously as "Micky", "Misha", or "Lexi" by various family members, and was the delight of her parents. Not long after Mikhaila turned four, Natalya told her she was going to have a new brother or sister, and Mikhaila was delighted. Unfortunately, not long after that, ugly rumors spread through the colony - rumors of nearby systems being invaded by some unstoppable dark force. The colonists attempted to prepare, but had no real chance against the might of the invaders, and they were systematically hunted down and enslaved or killed. Some families were able to hide themselves or their children, and eventually those colonists were found and evacuated. Among those saved was Mikhaila - and testing at the Imperial station to which she was taken caused her to be given to the monks of the Singing Cascades Monastery to raise. The monks were detached, but not unkind, and Mikhaila - renamed Blade - learned well. At the age of 21, she left the monastery. She spent the next two years traveling in the Empire, looking for any information about her past. Having no real skill in such research, her attempts were unsuccessful. Eventually, circumstances took her to Thordin's Belt, and a new life started. |
Strength | 12 | +1 | ||
Dexterity | 17 | +3 | 19 | +4 |
Constitution | 10 | 0 | ||
Intelligence | 10 | 0 | ||
Wisdom | 16 | +3 | 18 | +4 |
Charisma | 12 | +1 |
Initiative: | +4 (Dex) | |||||||||||||||||||||||||||||||||||||||||||||
Armor Class: | 23 (+4 Dex, +4 Wis, +1 Class, +1 Ring
of Protection, +1 Amulet of Natural Armor, +2 Bracers of Armor) / FF 19 / Touch 23
28 / 26 with personal force field activated (+6 deflection bonus to AC vs. blasters, +4 deflection bonus to AC vs. lasers, 6 uses, can be recharged. (Note that this doesn't stack with the RoP, so the ring bonus is ignored.) |
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Speed: | 40 ft. | |||||||||||||||||||||||||||||||||||||||||||||
hp: | 31 + 20 from Trauma Symbiote | |||||||||||||||||||||||||||||||||||||||||||||
Attack: | BAB +3 / Unarmed BAB +3 (Unarmed BAB also
applies to attacks with kama, nunchaku, or siangham.)
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Special Qualities: |
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Saves: | Fort +5, Ref +9, Will +9 | |||||||||||||||||||||||||||||||||||||||||||||
Size: | Medium |
Feats:
Armor (Light - High Tech), Point Blank
Shot, Technical Proficiency, Toughness, Weapon Focus (Blaster Pistol),
Weapons (Monk, Simple - High Tech).
(Want to take Precise Shot or Weapon Finesse (unarmed) as next feat)
(All Gundancer requirements except BAB +5 met.)
Skills
Skill | Total | Ranks | Ability Mod | Modifiers |
Balance | +10 | 4 | +4 - Dex | +2 synergy (Tumble), included |
Diplomacy | +5 | 4 | +1 - Cha | +2 synergy (Sense Motive), included |
Freefall | +18 | 4 | +4 - Dex | +10 circumstance bonus (Ring of
Freefall), included +2 synergy (Tumble) for acrobatic maneuvers, not included |
Hide | +17 | 3 | +4 - Dex | +10 competance bonus (Stealth spellware), included |
Jump | +8 | 5 | +1 - Str | +2 synergy (Tumble), included |
Listen | +8 | 4 | +4 - Wis | |
Move Silently | +28 | 4 | +4 - Dex | +10 competance bonus (Stealth
spellware), included +10 circumstance bonus (Dampsuit), included |
Search | +0 | 0 | +0 - Int | |
Sense Motive | +6 | 2 | +4 - Wis | |
Spot | +4 | 0 | +4 - Wis | |
Tumble | +11 | 7 | +4 - Dex | +2 synergy (Freefall) if in less than 1g, not included |
Urban Lore | +5 | 1 | +4 - Wis | |
Equipment
Animals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Honors and Organizations | Favors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Special Items | Special Items Traded, Given Away, or Used | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mundane Items | Mundane Items Traded, Given Away, or Used | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Original material © Maryrita Steinhour,
2002, 2004.
All other material is the property of
its respective copyright owners.