Lancelot

aka

P. Derrick Hollingworth


Description Background and Personality Family Statistics Adventures Fellow Adventurers

 

Description

Lancelot stands about 5'10" tall, is athletically built, has brown eyes, and brown hair.

Or does he? 

A master of disguise and misdirection, Lancelot's talents lie in appearing as he needs to appear to get the job done. On two things, however, everyone who has met him agrees: he is devastatingly handsome and completely charming. 
 

Background and Personality

Lancelot 

Family

Unknown.


Statistics

Male Faceman 4, D1 (The Power Brokerage)
5'10", 160#, light brown hair, brown eyes, 29 years old (DoB xx/xx/xxxx (2003))
Nationality: British
Languages: Arabic, Chechan, Chinese (Cantonese, Mandarin), English, French, German, Greek (ancient), Japanese, Navajo, Russian
 
 
Strength 10  0
Dexterity 14 +2
Constitution 12 +1
Intelligence 14 +2
Wisdom  15 +2
Charisma 18 +4

 
Initiative: +5 (+2 Dex, +3 class)
Defense: 14 (+2 Dex, +2 class) 
DR 2
Speed: 30 ft.
VP/WP: 32/12
Attack: BAB +3
 
+8 ranged H&K USP Expert Target Pistol .45
(includes weapon bonus and sight)
1d10+2 30 ft. Error 1 Threat 19-20/x2
+5 ranged Dart gun 1d4 / Special 15 ft. Error 1-2 Threat -- 
+3 melee Cane, weighted 1d6   Error 1  Threat 20
+3 melee Taser 1d8 5 ft. Error 1 Threat --
Special Qualities:  Budget - +5BP personal, +3BP mission
Gadget - +1GP + 2GP
Dept - +1 department bonus to Diplomacy and Intimidate + an additional +1/4 levels
Bonus feat - any style feat

Adaptable - add 2AD for Cha/Wis check instead of 1
Linguist +3 - +2 languages, +1/4 levels
Cold read 1/session
Quick change 1/session
Backup 1/session

Saves: Fort +3, Ref +3, Will +4
Size: Medium

Feats:
Armor Proficiency (light, medium), Field Operative, Fortunate, Persuasive, Weapon Group (Hurled, Melee, Handgun, Rifle).

Skills:
Skill Total Ranks Ability Mod Modifiers  Error / Threat
Bluff +13 7 +4 - Cha +2 unnamed (Persuasive), included -- / 19-20
Cultures +9 7 +2 - Wis  
Diplomacy +15 7 +4 - Cha +2 unnamed (Persuasive), included 
+2 department, included
-- / 19-20
Disguise +11 7 +4 - Cha  
Gather Information +9 5 +4 - Cha  
Innuendo +11 7 +2 - Wis +2 unnamed (Field Operative), included -- / 19-20
Intimidate +10 1 +4 - Cha +2 unnamed (Persuasive), included
+2 department, included
+1 equipment (Designer sunglasses), included
-- / 19-20
Languages +5 3 +2 - Wis  
Listen +2 0 +2 - Wis  
Read Lips +6 2 +2 - Int  +2 unnamed (Field Operative), included -- / 19-20
Search +2 0 +2 - Int  
Sense Motive +11 7 +2 - Wis +2 unnamed (Field Operative), included -- / 19-20
Sleight of Hand +5 3 +2 - Dex  
Spot +2 0 +2 - Wis  
         

Equipment:

Personal Items  
  • Bundle A (25 BP)
    • Briefcase, large
    • Clothes carrier
    • Evening clothes
    • Designer clothes
    • Personal tuxedo liner
    • Cell phone
    • Digital audio recorder
    • Communications-grade memory chip
    • Evidence kit
    • PDA
  • H&K USP Expert Target Pistol (25 BP)
  • Laser sight (2 BP)
  • Military ball (1 BP per 20 shots)
  • Dart gun (7 BP)
  • Disguise kit (4 BP)
  • Swiss Army knife (2 BP)
  • Radio headset, encrypted (5 BP)
  • Tac Radio (5 BP)
  • Sunglasses, Designer (+1 equipment bonus to Intimidate checks) (1 BP)
Mission Item List, standard Gadget list, standard
  • All missions
    • Knockout drug (3 BP per use)
    • Liquid skin patch (5 BP)
    • Antidote shot (3 BP)
    • Stimulant shot (3 BP)
  • As needed
    • Facepaint (1 BP)
    • Speed Grooming kit (4 BP)
    • Leatherman (3 BP)
    • Cane, weighted (5 BP)
  • Agency belt (1 GP)
  • Glasses
    • Housing (1 GP)
    • Transmitter lenses (2 GP)
    • X-ray lenses (2 GP)
  • Cigarette - spray (1 GP per 2)
  • Cigarette - dartgun (1 GP per 2)

 

Return to top.


Adventures

A summary of Lance's adventures.

Return to top.


 Fellow Adventurers

Some of Lance's fellow adventurers.

Return to top.


Original material © Maryrita Steinhour, 2002, 2004.
All other material is the property of its respective copyright owners.