LDS04 - Thordin's Secret
System Description
The Thordin system has five orbital belts,
with three planets, a comet, and a massive asteroid belt orbiting a massive
red giant. The two inner gas giants are both small and devoid of their
own moons, and the fourth belt holds a massive gas giant with ten of its
own moons, but all are rocky and devoid of life. The last orbital belt
holds only a large comet. Thordin’s Belt occupies the third orbit and is
home to the only permanently inhabited station in the system.
The Thordin asteroid is the largest and
most mineral rich asteroid in the Thordin asteroid belt. It is an irregular
rocky asteroid nearly 500 miles at its longest point, and 200 and 300 miles
crosswise and perpendicular to that. It resembles an oblong double-sided
arrowhead. It masses 100 billion tons, and its gravity is 0.01g (microgravity).
There is no atmosphere to speak of, and no known life forms are indigenous
to it.
The Belt
The belt orbits the star at a rate giving
it a solar year of about 700 standard days. Contrary to popular opinion,
asteroids are quite distant from each other and pose little problem for
piloting. All the asteroids in the belt have about the same velocity and
vector, so it is easy for a pilot to set his vector to match theirs and
then cruise in like they are sitting still. Occasionally asteroids do break
off, or are knocked around by comets or other impacts, but this is the
exception and they generally fall into the system gravity well before anyone
notices.
The Dwarves
Thordin, the largest asteroid in the belt,
was once the center of a long-term dwarven mining operation. The dwarves
abandoned the base over fifty years ago, leaving behind a wealth of minerals
and all of their permanent structures. No one knows what happened to the
clan that mined the belt or why they left.
The Camp
When refugees fled the invasion of their planets,
many began to drift to the abandoned mining base, knowing that enough technology
functioned to maintain lifesupport, and the uninhabited system would be
unlikely to draw further attention from the invaders.
The main mining complex is on the trailing
tip of the asteroid. Few buildings sit on the surface because of the solar
radiation. There are only three surface access buildings, and the station
pole. The surface buildings are connected by shallow tunnels to the station
pole, and are the only access to the surface of the mine. The station pole
is the tubular pole that sticks out like a tail, which holds the docking
stations for the rare few freighters that come through the system.
Everything else on the asteroid is below
the surface, in a twisting labyrinth of tunnels dug by the dwarves to follow
the veins of ore. The tunnels have been filled in with habitation modules
and atmosphere generators and populated on all sides. The low gravity makes
it possible for refugees to occupy all sides of the tunnels.
The tunnels are usually round in cross
section, and the refugees hang hammocks from the ceilings and place storage
and work areas along the sides. A winding road twists along the bottom
of the mineshafts.
Thousands of miles of tunnels wind throughout
the asteroid, and they almost never cross. The refugees have explored only
a fraction of the tunnels; only a few miles surrounding the station pole
are inhabited, and a dozen more in any direction have been explored.
Government
There is no defined governmental structure
in the refugee camp, but King Ordham, once a ruler of a great Outlands
kingdom, has become the central figure in the camp, organizing the people
to keep the life-support systems functioning, and sending pleas for aid
to the imperial worlds. Some of the refugees refuse to recognize his right
to rule, and the outskirts of the tunnels are populated by gangs with strictly
defined territory.
Dwarf Junk
In addition to the permanent structures, the
dwarves left behind a vast assortment of equipment, much of it completely
unfathomable to the most tech savvy of refugees. The technology is all
made from a strange, dark alloy, and often is designed in fluid curves
and whorls. No one has ever found more than the occasional scrap of Dwarf
Junk – never enough to resemble any actual device – but it is common for
children to scour the tunnel outskirts for bits of the junk and trade it
for a few cents to interested collectors.
Trading
Traders occasionally frequent the station.
They trade for what goods the station has: people, ore, and Dwarf Junk.
Most refugees with any amount of money have paid these rare traders to
take them off the asteroid; the rest scrounge up whatever they can to trade
for food,
water, and other essentials. It should
be noted that pirates sometimes come through Thordin as well. They recruit
new crew, heal up, and lay low safely away from any kind of government.
Life on Thordin’s Belt
Life in the tunnels of Thordin is bleak and
crowded. Lights work half the time at best, as power is diverted from the
few existing power plants to run the atmosphere generators. Every inch
of space is used through the tunnels, with only a winding narrow passage
for walking. Days and nights are all the same, slime rations are all most
can afford to eat, everything is covered in dirt and dust and there is
no water to waste on bathing. Everyone is left wondering just what will
run out first: the food, the water, or the power to maintain the
atmosphere.