Courier Shuttle
Used mainly for ferrying important packages and papers from the RBL diplomatic carrier to planet-side destinations, the courier shuttle is built to travel quickly, but is not especially built to withstand the rigors of top speeds in an atmosphere. It has a single laser turret, but is not currently functional. Repairing the laser turret requires three full round actions and a Repair check (DC 20+APL.) If the shuttle is pushed above a speed of 20 the engines begin overheating, requiring a Repair check each round the ship's speed is above 20 (DC 15+speed increments >20). If this check fails the shuttle's movement decreases by 1 and the ship takes 1d6 hit points of damage.
Courier Shuttle: Gargantuan Vehicle; hp 130; Top Spd 35; Acc 8; Dec 8; Hand +5; Sensor +4; Stealth 19; AC 20 (-4 size, -5 Dex, +5 natural, +4 armor, +10 shields); SQ vehicle, hardness 20, Fuel 15,000.
Stations: Pilot 1, Gunner 1, Sensor 1, Passenger 3.
Cargo: 10,000 lb.
Cost: 700,000 cr
Weapon: Laser turret; fire arc any; Attack bonus +6 (targeting computer); Damage 6d10; Range 3.