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Light Repeating Blaster Rifle |
Battle Droids |
Electric Plate |
Low Tier |
full attack: +2, +2, +0, -2; damage: 4d6; Range: 40m; Critical: 20 |
3 Droids; stats below. |
Damage 2d6, Reflex DC 15 for half. |
Mid Tier |
full attack: +4, +4, +2, +0; damage: 4d6; Range: 40m; Critical: 20 |
6 Droids; stats below. |
Damage 3d6, Reflex DC 18 for half. |
High Tier |
full attack: +6, +6, +4, +2; damage: 4d6; Range: 40m; Critical: 20 |
9 Droids; stats below. |
Damage 4d6, Reflex DC 21 for half. |
Upper Tier |
full attack: +8, +8 +6, +4; damage: 4d6; Range: 40m; Critical: 20 |
12 Droids; stats below. |
Damage 5d6, Reflex DC 24 for half. |
G-2RD Series: Guard droid, Thug 3 ; Init +2 (Dex); Defense 14 (+1class, + 2 Dex, +1 size); DR 5; Spd 10 meters; VP/WP 0/19; Atk +5 Melee (DC 15 stun, stun baton) or +6 ranged (3d6 damage, blaster pistol); SV Fort +6, Ref +3, Wil +2; FP 0; DSP 0; Rep 0; SZ s; Face/Reach2 m by 2 m/2m; Str 12, Dex 14, Con 16, Int 10, Wis 12, Cha 6, Equipment : Blaster Pistol, Comlink, locked access, repulsorlift, medium armor, sensors (improved sensors, infrared vision, low-light vision, telescopic vision, 360 – degree vision), stun baton, vocabulator, weapon mounts (x2). Skills: Listen 2 ranks (+5), Read/Write Basic, Search 2 ranks (+4), Speak Basic, Spot 2 ranks (+6). Feats : Ambidexterity; Armor Proficiency (light); Point Blank Shot, Toughness, Weapon Group Proficiencies (blast pistols, simple weapons). Attitudes and Motivations: These droids originally belonged to Nirama; their only purpose is to destroy any intruders in this area. They know no mercy and will fight until destroyed. |
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