Player Handout 2: Why Am I on Cularin?
The planet of Cularin is the most active of all the planets in the system. The planet has much to offer those who travel to it— or decide to live on it. The platform cities that rise above the jungles are run by any number of different factions: corporations, independent baron administrators, criminals, the military, etc. Much of the actual business on Cularin is carried out from th ese cities. But not all.
Located on the planet itself, nestled amongst the jungle, are the two original colony settlements: Gadrin and Hedrett. These two small cities are not viewed as unimportant by the platform cities that sit on stilts above them. Over the past year or so, however, much of significance has happened in these two cities. They are beginning to figure much more prominently in the events unfolding around Cularin.
So why would any heroes be here right now? Below are some suggestions for re asons you may currently be in Gadrin or Hedrett currently:
Jedi: Padawans and Knights have been sent to deliver a package or message to the enclave in Gadrin, or perhaps you are here to conduct some research or perform a study in the jungle. Gadrin (and its sister city Hedrett) are vital communities and often there is much a Jedi can do to aid others.
Soldiers'. Members of the Cularin Militia are spreading through the system, trying to promote their organization and convince beings of its value, while kee ping an eye out for new dangers. Mercenaries could be looking for looking around for the next job, taking a little jungle combat refresher course dealing with Cularin's wide range of dangerous fauna or simply taking some time off.
Fringers: Dirtside on Cularin is like home to you. Sure, the actual environment may be different — but it is still unsettled enough to get that home feeling. It also offers a variety of job opportunities, from guard, to speeder repair, to guide, and so forth. Cularin is at once re mote and convenient, and is ideal for your nature.
Scoundrels: Though not as seedy or dark as Tolea Biqua or Varna Biqua, Cularin does have offerings for those of your questionable nature. There is a thriving market here for all sorts of goods and service s. One must just know where to look, right?
Scouts: Forays into the jungles are almost constant. From guide to trade convoy escort, jobs are plentiful for scouts. The pay is good, the planet is beautiful and the jungle is — well— alive.
Force Adepts: Cularin is very strong in the Force. Maybe it's the bountiful life on the planet that causes this or maybe it's something else, but you feel very much at ease here.
Tech Specialists: Your profession is in high demand here. Equipment, droids, speeders, - all need repairs and modifications. The various clinics and hospitals need capable medical professionals to care for the sick and injured. Grafters are needed to make the items that allow the citizens to get through each day.
Whatever your hero's reason is for being on Cularin, he or she must be, or they'd miss the adventure. It is up to each player to decide exactly why his or her hero is on Cularin.