Travel time from Amthydor to the Outpost is about 8 hours of movement. Carts take twice as long.
Exploring each site can take from one to two hours depending on how far apart the search is. From one adjacent location to another is one hour. Locations two “spaces” separated take two hours of travel. The maximum time given the PCs to visit all locations, traveling one way, is 14 hours.
PCs may know the following information for each location on a Knowledge (local) check (DC 15, DC 5 for sea elves). If not, the ambassador from Abaris can tell them. Try to give sea elf PCs a chance to shine before having the NPC give the answers.
Pearl Beds
“The farmers of Abaris used to maintain them. But they are far away from our city and so we abandoned them long ago. I doubt much remains there.”
Trade Road
“The trade road travels from our trade point with your city and stretches out towards the Sunken City. While most of the road is patrolled by our riders, it has not stopped the attacks.”
Searing Waters
“This area produces hot bubbling waters. We believe it is part of a volcanic system many miles east of here.”
Sylvan Trench
“This was once a great breeding ground of many predators of the sea, though most of them are gone now.”
Ruined Temple
“This Ruined temple was once dedicated to the Taerlan, the sahuagin god of Aquatic Beasts. The temple was abandoned long ago when the sahuagin were driven out.”
On a Knowledge (religion) check (DC 20) the PC knows that Taerlan is what the sahuagin call Graala, goddess of monsters and beasts.
Feldspar Mountain Range
“This range of mountains is part of the ring of mountains on the mainland. Their tip ends here and only a few peaks form small islands on your sea.”
“Do not search the mountains. That will take days. If the mountains have to be searched, I will send my people to do so.”
Kelp Beds
“This Kelp bed is maintained as a farm, though this being the off season, the farmers are closer to the Sunken City this time of year.”
Outpost
“The Outpost is manned by our guardians. 6 men are always garrisoned there and 4 patrol the trade road.
“The outpost has air-filled rooms. If you find yourselves in need and can reach the outpost, they will be able to secure you.”