You feel the Green Mist surround you, envelop you. You become one with the Jade. The Jade is all, the Jade is you. You must always protect the green, it is your prison . . . it is your life.
You have been taken as a prisoner of the Protector of the Emperor. If the other players enter the Green, you must prevent them from leaving….ever. You can use any of your own Feats and Skills in addition to the statistics given below.
Medium Humanoid Construct (Neutral); HD 2; hp 12; Init +2; Speed 30 ft.; AC 16 (+2 Dex, +4 Natural) touch 16, FF 10; Base Attack/Grapple: +2/+6; Attack: slam +6 (1d6+4); Full attack: slam +6 (1d6+4); Space/Reach: 5 ft. x 5 ft.; SA: --; SQ: construct qualities, darkvision, DR 5/magic; Saves: Fort +4, Ref +3, Will +4; Abilities: Str 18, Dex 14, Con 10, Int -, Wis -, Cha 16. Skills/Feats: None (see above).
Small Humanoid Construct (Neutral); HD 4; hp 18; Init +2; Speed 30 ft.; AC 16 (+2 Dex, +4 Natural) touch 16, FF 10; Base Attack/Grapple: +3/+7; Attack: slam +7 (1d8+4); Full attack: slam +7 (1d6+4); Space/Reach: 5 ft. x 5 ft.; SA: --; SQ: construct qualities, darkvision, DR 5/magic; Saves: Fort +5, Ref +4, Will +4; Abilities: Str 18, Dex 14, Con 10, Int -, Wis -, Cha 16. Skills/Feats: None (see above).
Medium Humanoid Construct (Neutral); HD 6; hp 26; Init +2; Speed 30 ft.; AC 16 (+2 Dex, +4 Natural) touch 16, FF 10; Base Attack/Grapple: +4/+8; Attack: slam +8 (1d10+4); Full attack: slam +8 (1d10+4); Space/Reach: 5 ft. x 5 ft.; SA: --; SQ: construct qualities, darkvision, DR 5/magic; Saves: Fort +6, Ref +5, Will +4; Abilities: Str 18, Dex 14, Con 10, Int -, Wis -, Cha 16. Skills/Feats: None (see above).
Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry),No Constitution score, Low-light vision, Darkvision out to 60 feet, Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects, Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality, Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less, since it was never alive, a construct cannot be raised or resurrected.