Player Handout 5

Neutral to House Mour Introduction

(For Houses: Gaines, Grimm, Harquith, Jirin, Krimpach, Lurien, Sahdein, Tezriine)

Ah . . . it is good to be home to the manor after a long tenday of adventuring. But you immediately realize that something is afoot the moment you enter the Nobles District. The mood is very somber and everyone is on his or her guard.

You find out that Elaine Mour never returned home upon the completion of her duties last night helping out with the homeless refugees from the District of the Poor. Then this morning Lord Consul Mour received a ransom demand detailing specific instructions to be followed for Lady Elaine’s safe return. While the prospect of dealing with kidnappers goes against the grain, you can sympathize with Consul Mour’s plight. He is acting upon the matter instead of wallowing in self-pity.

While relationships between your two Houses have been negligible, this could be an excellent opportunity to forge a mutually beneficial relationship with one another, and gain Lady Elaine’s safe return.