Father Coram

 


Description Background and Personality Family Statistics Adventures Fellow Adventurers


 

Father Coram

Description

Father Coram is a tall, well-built man in his early thirties, with brown eyes and brown hair. Typically, he is dressed in a black floor-length cassock and gold necklace with a crucifix, with a long coat overall. He carries an ashwood staff, and a small pack with books, paper, and ink.

Background and Personality

Father Coram is of Welsh descent, born near London but raised on a sheepfarm in Wales. He grew to a love of learning and lore that stood him in good stead when he found his vocation and left his grandparents' farm to study first at Cambridge, then in Rome. A quiet, studious boy and man, his teachers gave him more and more complex and demanding work, until he was recognized as a solid Jesuit theologian and authority on myth and the occult. Of course, this only fueled the pride he felt in himself and his accomplishements - a pride that, while perhaps justified, exhibits itself by adding a touch of arrogance and condecension to the way he treats those he perceives to be less educated or less ambitious.

His expertise in myths and the occult is what brought him to the attention of the Inquisition, and at the age of 30 his superiors assigned him to the service of the Inquisitor-General, who set him to providing background evidence for the many trials initiated by the Inquisition. At first, Coram was proud of the service he could provide - until he slowly realized that far too many good men and women had been condemned on the strength of the obscure research he had done. No stranger to Church politics, still this realization burdened his soul - even more when he realized that there were servants of the Adversary in the very Order that was pledged to uproot them. Sick at heart, he brooded, and eventually walked out of his fine quarters and into the Spanish countryside. He worked his way to a port city, and then to the New World. There he found a group of people his inner senses told him could be trusted, and since then has followed his conscience to eliminate the real servants of the Adversary where and how he can.

Family

Father Coram hasn't seen his family in many years. His father left the family before he was born, and his mother died when he was small, leaving his Welsh grandmother raised him. It is from her that he has his love of lore and knowledge of herbalism; even as a toddler he followed her everywhere. His grandfather, a taciturn but kind man, was also a scholar and taught Coram how to read, passing on his love of books.


Statistics

Male Welshman
5'11", 165#, brown hair, brown eyes, 34 years old (DoB xx/xx/xxxx (07/04/2007 - Starting age 33)

Background Inquisitor Sense Corruption: You have a knack for detecting those in the service to the Adversary. A number of times per day equal to your Courage score, you may gain a +1 die bonus to Empathy (INT) rolls. In addition, you gain a +1 die bonus to Resolve (COU) rolls.
Order Fellowship of the Ashen Cross

When wielding a weapon made primarily of ash wood, the weapon is considered blessed.

Once per day, you may inscribe a symbol in ash upon your brow to have one of the following effects:

  • Mark of the Avenger: Any weapon you wield for the next scene is considered holy (see page 134).
  • Mark of the Unassailable: For the next scene, you are under the effect of a heavenly shield spell (see page 133).
  • Mark of Discernment: For the next scene, you see clearly in any lighting, and double successes on Notice rolls.
Nationality Welsh  
Religion Roman Catholic  
Sin Prideful You may re-roll any check that you just rolled. You must take the results of the second check even if they are worse than the first, but the second check can never cause a Botch no matter how badly you roll.
Virtue Courageous
     

 

Attributes 

Strength
2
 
Education
4
 
Courage
4
Agility
2
Reason
3
Intuition
4
Toughness
3
Will
4
Personality
2

Skills

Skill Total Rank Ability Bonus 
Fighting Skills
Archery   2 - AGI -1 armor penalty 
Firearms   2 - AGI -1 armor penalty  
Grapple   2 - STR  
Hand-to-Hand 2 - STR  
Throw   2 - AGI -1 armor penalty  
Interaction Skills     
Charm    2 - PER  
Command 4 - COU  
Deceive   2 - PER  
Empathy 4 - INT +1 (Sense Corruption), 4x/day, not included 
Intimidate 2 - PER  
Pantomime   2 - PER  
Movement Skills     
Acrobatics    2 - AGI -1 armor penalty  
Climb   2 - STR  
Contortionist   2 - AGI -1 armor penalty  
Drive   2 - AGI -1 armor penalty  
Jump   2 - STR  
Ride   2 - AGI -1 armor penalty  
Row   2 - STR  
Stealth 2 - AGI -1 armor penalty  
Swim   2 - STR  
Professional Skills     
Animal Care    4 - INT  
Construct     4 - EDU  
Disable   3 - REA  
Evaluate     4 - EDU  
Gamble   4 - INT  
Gossip   2 - PER  
Heal 4 - INT  
Herbalism 4 - EDU  
Myth and Lore 4 - EDU  
Occult 4 - EDU  
Navigation     4 - INT  
Perform   2 - PER  
Research   3 - REA  
Sail   2 - AGI -1 armor penalty  
Sorcerous Tradition
- Animism
- Hermetic
- Prayer
--
.
.
--
.
.
Varies
- 4 - WIL
- 4 - EDU
- 4 - COU
 
Speak Language
- Native Language (English) (L)
- Latin (L)
- Catalan
--
7
6
--
4
3
3 - REA  
Subterfuge   2 - AGI  
Survival   4 - INT  
Track   4 - INT  
Trade   3 - REA  
Trained Knowledge (Current Events)     4 - EDU  
Trained Knowledge (Geography)     4 - EDU  
Trained Knowledge (History)     4 - EDU  
Trained Knowledge (Law)     4 - EDU  
Trained Knowledge (Philosophy & Theology) 4 - EDU +1 (Book from Henry Phillip's Library) 
Trained Knowledge (Politics)     4 - EDU  
Trained Knowledge (Science)     4 - EDU  
Reaction Skills     
Balance   2 - AGI -1 armor penalty  
Concentrate 4 - WIL  
Endurance   3 - TOU  
Notice   4 - INT  
Parry   2 - STR  
Reflexes   2 - AGI -1 armor penalty  
Resolve 4 - COU +1 (Sense Corruption) 
         
         

 

Languages

Language Group Languages
East Africa  Amharic, Oromo, Somali
North Africa Berber, Hausa
South Africa Bantu dialects, Shona
West Africa Fulani, Igbo, Yoruba
Balto-Slavic Bulgarian, Czech (and Slovak), Polish, Russian, Serbian, Shtokavian
Celtic Gaelic, Scots Gaelic, Welsh
Germanic English, Dutch, German, Flemish, Yiddish
North Germanic Danish, Finnish, Norwegian, Swedish
Romance Italian, Romanian, Catalan (Spain), French, Ladino, Portuguese, Spanish
New World Algonquian (Northeast, includes many languages such as Cheyenne, Cree, Massachusett, Powhatan, and so on)
Hopi
Iroquoian (Cherokee, Mohawk)
Kiowa (Central America)
Mayan
Muskogean (Chickasaw, Choctaw, Creek, Seminole, etc.)
Nahuatle (Aztecs)
Navaho
Numic (Comanche, Shoshone, Ute)
Quechua (South America)
Siouan (Crow, Winnebago, Sioux)
Indo-Iranian Bengali, Hindustani (Hindu and Urdu), Persian, Punjabi, Romani, Taijik
Semitic Arabian, Hebrew
Sino-Tibetan Burmese, Cantonese, Mandarin, Thai, Wu
Others Albanian, Armenian, Basque (isolate, spoken in Pyrenees), Greek, Japanese, Korean
Dead Languages Akkadian (Sumerian), Aramaic, Coptic, Edomite, Elamite, Hittite, Hurrian, Kushite, Latin, Libyan, Medean, Nubian (magical tongue), Phoenician (includes Ugaritic), Sumerian, Urartian
   

 

Talents

Basic Prayer You may learn basic prayer rites.
Basic Rite (Judgement) 3 rounds casting time. Roll Prayer against target's Concentration; success takes -(1 + 1/success) penalty on all skill checks.
Basic Rite (Prophetic Vision) 1 minute preparation time, 3 minutes casting time. Roll a d3 Prayer check to gain a cryptic vision to guide you in the next 24 hours.
Pious +1 True Faith
   

Combat

Combat Dice Pools

Initiative
(Reflexes)
2d
Archery
2d
Firearms
2d
  Grapple
2d
Defense
(((AGI+TOU)/2)d + Armor)
2d + 1
Hand-to-Hand
3d
Throw
2d

 

Weapons

Weapon Melee Ranged DMod Comp Range Size Weight Reload Special Properties Notes
Staff
2d
--
+2
1
--
L
4
--
Ashwood, blessed  
 
 
 
 
 
 
 
 
 
   

 

Armor

Armor Value AP MP Weight Notes
Buff Coat
2
-1
0
5
 
 
 
 
 
 

 

Health Track

Level Wounds Effect CR

Healthy
(TOU x 2)

6
                   
--
--
Light
(TOU x 1.5)
5
                   
-1
--
Moderate
(TOU x 1)
3
                   
-2
1
Heavy
(TOU x 1)
3
                   
-3
2
Dying
(TOU x 0.5)
2
                   
-4
3

 

Equipment

Animals  
  • None
Special Items Contacts
  • 4"x4" Mirror [Loss of Innocence]
  • A Book from Henry Phillip's Library: Philosophy & Theology, Latin [Spurning Death's Touch]
  • Angel's Hair [Death of Innocence]
  • Ash Quarterstaff from Sarah de Groot [Swans]
  • Herb bag [Death of Innocence]
  • Ivory Token [Red Tide]
  • Abagail Green [Loss of Innocence]
  • Captain Maddock [Loss of Innocence]
  • Charles Uncas [It Came from the Woods]
  • Miss Eliza Howard [Spurning Death's Touch]
  • Eric de Groot [Swans]
  • Sir Henry Morgan [Storm Tide]
Mundane Items tbd
  • Ashwood staff
  • Backpack
  • Bible
  • Buckskin and furs
  • Garb, Scholar's
  • Holy Water (1 dose)
  • Ink (2 oz.)
  • Medical kit
  • Needles (24)
  • Paper (10 sheets)
  • Prayer Book
  • Purse
  • Quill (3)
  • tbd

 

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Original material © Maryrita Steinhour, 2008.
All other material is the property of its respective copyright owners.